Wednesday, October 31, 2018

Top 5 Best and Worst Bloodborne Bosses

Oh, hey! It's Halloween! My favorite day of the year! Spooky stuff is so much fun, and seeing it everywhere really warms my ice cold heart. I wanna do something special for it, and I've been playing a lot of Bloodborne recently, so let's talk about that.

Bloodborne is a game from FromSoftware and is basically a spin off of their Dark Souls series. But where Dark Soul is set in medieval times with gameplay about patience and strategy, Bloodborne is set in Lovecraftian London and is about reflexes and twitch decision making. So needless to say, I love it a lot more than the main souls series.

I love Bloodborn to bits. From its geography, to its encounter design, to it deep, mysterious lore, it's a fantastic game. But one of the best parts of the game are the bosses. Huge, menacing and fantastically designed to exploit the player's weaknesses, they are the highlight of the game and taking one down makes the player feel like they personally improved and gives you that feeling of "I did it!"

Of course, some bosses do that better than others. So we're going to talk about some of the better bosses Bloodborne have to offer, some of the mediocre ones, and ones that really should have been left on the cutting room floor because they're flipping awful! :)

Now since we'll be talking about bosses in a game about secrets, this here is your spoiler warning. If you haven't played the game, you may not want to read further. Also do remember that these are my own personal choices. So even if I hate a boss you love, that's perfectly fine. It's just as an aspiring designer, I have a problem with someone of the less good fights. Such as...

#5 WORST: The Cleric Beast
One thing I should make perfectly clear before I go on is that I don't have any of the designs of the bosses in Bloodborne. If anything, a mediocre fight more painful because it should be awesome. Case in point; the Cleric Beast. Glob, even that name is cool. And a big, furry werewolf with antler horns and a giant claw on its left side, it's so cool!

This boss fight is technically optional, but most players are probably going to find it before the first official boss, and as any good first boss fight does it does get you aquiented with many of the little details you'll need to know when playing bloodborne; how to predict attacks, how parrying won't always work, how busted the lock-on system is, how often the camera gets stuck in the walls and other crap, how often you'll be dodging into scenery because you couldn't see the landscape and oops you're dead now because of it!

When fighting bosses in Bloodborne there are 2 things you need to remember; knowing the environment is just as important as knowing the boss's attack patterns, and the bigger the boss, the more likely it's gonna suck. You fight the Cleric Beast on a bridge, so that already makes the path you're fighting it on narrow as heck. But add in the fact that there's clutter all over the bridge to get stuck on as well as targeting Cleric Beast has you looking up awkwardly because it's so big, it makes the whole fight feel disconnected because you never have a clear sense of where you are unless you have a brain that's really good at head-mapping

Also, the bloody thing jumps, which removes your lock-on, disorienting you more before it lands on you for a ton of damage. Honestly, I don't think it's a very good first boss. But hey, you know who is?

#5 BEST: Father Gascoigne
Throughout your journey in Bloodborne you'll meet several hunters, such as the one the player controls, only they've been fighting the lovecraftian werewolf disease so long that, for one reason or another, they've gone stark-raving mad. Most people agree that the hunter fights are some of the best battles in Bloodborne, and your first tussle with one against Father Gascoigne is no exception.

So first off because Gascoigne is only taller than the player and not a huge monster, the targeting system works much more favorably. You aren't looking at him from an awkward angle and you can see a lot more of the surrounding area, so it's more on you than the game when you dodge into a deadend.

Additionally because he's a hunter, he fights with a gun, so this is when you have to get used to that. But also he fights with a trick weapon, which aside from it being a good tutorial for how hunters/invaders will be fighting, it also gives certain plays a secret advantage; namely the axe players. Because if you chose the axe as your starting weapon, you've been fighting with it for quite a while now, so you have some idea about what it can do. Thus, you have some natural insight into how Gascoigne is going to attack you. This works for all hunters in the game, too, so it's a nice introduction to fighting enemies with trick weapons.

Additionally, if you still feel like Gascoigne is too hard a fight, you can find a music box in the first area of the game that lets you temporarily stun him, which is a pretty neat. Also, unlike every other hunter in the game, Gascoigne actually becomes a werewolf in the fight! Why didn't this happen with anyone else?! I wanted to see more transformations like this, dang it!

#4 WORST: Martyr Logarius
Now I'll be honest again in that I found it very difficult to make a top 5 worst bosses list. Like, top 5 best was no problem and I even had to cut a few awesome entries out. But 5 worst was a bit of a stretch. Oh, don't get me wrong; #3-1 are truly DREADFUL, but the Cleric Beast and Logarius are actually not that bad. Heck, with Logarius, I'd say he's almost one of the best fights in the game!

No, I'm not kidding, Logarius is one of the best bosses here. First off, he has the coolest design in the entire game; he's an ice lich that feels like he could be in Game of Thrones, on top of a long forgotten castle covered in snow, and you fight him on the roof in a blizzard! Heck, even his intro is the coolest scene in the game! And I mean cool in a non-punny way, but it's that way too! Go watch it right now! It's awesome!

And heck, the fight with him is honestly amazing! He's a spellsword, so he'll start the fight casting spells at you, but when you get him down to around half health he starts using his sword to strike you down. And the sword also causes a magical slash through the air! And he even has Gilgamesh's nobel phantasm from Fate where he causes a storm of blades to rain down on you! It's an epic fight, and one of the best in the game. And what's especially interesting is that even after the update that lets you summon NPC hunters, you can't summon any here. The fight against Logarius is a one on one afair, and it's freaking epic.

But okay, I know what you're thinking; if he's so cool and epic and what not, why is he on the worst list? Well, sometimes it's a single misstep can ruin an entire encounter, and Logarius has one. See, when you do enough damage to remove a third of his health he goes into phase 2, just like most of the bosses in Bloodborne. However, he starts it out by buffing himself, and if he gets that buff to work then you might as well let him kill you because unless you're super high leveled it's game over at that point.

Oh, and to make matters worse, if you do lose to him he has literally the worst backtracking root of the game, having you go up an elevator, past a room of screaming ghosts with daggers, up a ladder where you're constantly being shot at, over a rooftop, dropping onto a tower and from the tower onto a bridge where you take unavoidable falling damage. So, that's also a big hit against this guy.

The rest of the fight is great, but if you don't know that you need to shut down his technique by backstabbing him with a charged attack, then it feels like you were just cheated out of one of the best fights in the game. And I get it. I'm sure some people love a super hard, unfair boss, especially in the SoulsBorne community. But my thing is you don't have to be a super hard boss to be good. For example...

#4 BEST: The Witch of Hemwhick
I bet some of you right now are going "What, really? The Witch of Hemwhick? C'mon! She was totally easy! Why is she here?!" And to that I just say, yeah, she was, and that's kinda my point. You see, The Witch of Hemwhick provides something that Bloodborne really could have used more of; breather bosses. You know, the bosses that are still bosses, they just aren't as hard every other boss. They give you somewhat of a break, but not so much so that your muscles start to atrophy. And the Witch of Hemwhick is a great example of such a fight.

Fight off you gotta talk about her setting. HOLY CRAP Hemwhich Charnel Lane is just an amazing area! It's like if the Hills Have Eyes in a lovecraftian universe! It's so serial to go from towns beset by a plague trasforming its citizens into all manner of bests to go to the outskirts of a graveyard in the valley populated by a bunch of witches kidnapping people for who know what. It's creepy and disgusting in all the right ways.

As for the fight itself, she's invisible throughout the whole thing. She tries to keep away from you, and instead just summons entities known as Mad Ones throughout the fight to kill you. This, again, adds to the mystery of Hemwhick. Throughout the games you've been fighting werewolves and blood-crazed villagers. But then you stumble into Hemwhich and see these weird shadow creatures crawling out of the ground! It's amazingly creepy, like a well told campfire ghost story.
You need to track down the witch and kill her, but she's invisible and teleports when you find her so it can take some time. Fortunately the Mad Ones are a bit slow, so even when there's four of them stalking you, it's pretty simple to avoid them. Then eventually after a long game of hide-and-go-seek you finally put the witch down.

And that's when it's revealed that there are TWO witches.

And more over they're like the Stalfos in Ocarina of Time, so if you don't put the other one down quickly, she'll revive her fallen team mate. With much less health, fortunately, but it can still get annoying.

The Witch of Hemwhick may not be the most difficult boss, but she's creative, her location and lore are amazing, and she's even got an exploit if you don't want to deal with the Mad Ones. They can only be seen by the player if you got Insight, so if you leave as soon as you enter her boss room, then comeback with 0 insight, the Mad Ones won't spawn and you're free to kill the witches without a fuss. It's pretty funny, honestly. UNLIKE THE NEXT BOSS.

#3 WORST: Blood-starved Beast
Ok, I get it. I know you souls community sadists love this thing. I know how much fun it is to watch new players fight it for the first time. I think it's pretty funny too, but... But... But she's the third boss in the game!! And yes, I know she's optional! That's the only reason she's not higher on the list!

The Blood-straved beast, again, has a really cool design, what with it's torn off bloody back acting like a cloak, the same as the smaller female patient beasts you've been fighting to get to her. Plus, her wild, frenzied attacks really do make her out to be quite blood-straved. And she does have a pretty easy exploit, honestly.

Thing about dodging in this game is if you're not used to it, you'll always feel like you don't have enough dodging room. The thing is it's not about how much to dodge, but WHERE to dodge to. In the case of the Blood-starved Beast, dodging to your left when she swipes at you can keep you pretty dang safe, especially if you use the whip cane. And she can be pretty reliably parried, so she not that tough, right?

HAHAHAHAHAHAHA NO. SHE IS WITHOUT MERCY. Thing is she's really freaking fast and powerful, and the more health she loses, the more POISON she releases! After losing 1/3rd health her attacks become poisonous, and at 2/3rds she just radiates the stuff, which leads to everybody's favorite thing; ONE-HIT-KO'S! Woot! So awesome!

And because it's so early in the game, if you use your fire paper or pungent cocktail on her, you can potentially run out, making you feel the you've effectively wasted all your good resources fighting her to no avail. Not that you can even restock after losing to a boss because you lost all your money, but that's another rant for another day.

If Blood-starved wasn't the literal third boss in the game and didn't have a one-hit kill (which is also a grab attack so you just gotta watch yourself die slowly) I probably wouldn't have put her on this list. But she is, so she's here. What could have been a great fight later in the game is just a early game headache. The cathedral of the good chalice is a cool location, though.

#3 BEST: The Shadows of Yharnam
Ok, kinda went all out with that last one there, so let's get back into positivity. In a game already chalkful of mysteries and secrets, the Shadows of Yharnam are still somehow the most mysterious things in this game. They just sort of appear every once in a while, and the first time as bosses. There is one explanation for why they show up, but I won't spoil that bit here.

The fight itself is against three ring wraiths, which is cool enough, but each one with a slightly different ability set; one has a sword and just swings at you, and other has a sword but also breathes fires on you, while the last one hangs in the back while casting fire ball spells at you. It's pretty daughting, since it's a three-on-one match (though if you're a member of The League you can even the odds with two companions, so that's pretty funny).

And like other bosses, as the fight drags on they become more powerful. If you take one out or collectively damage them enough, they'll move onto stage two, where they get more abilities and have fluffing SNAKES coming out of their faces! That is SUPER CREEPY AND I LOVE IT! And then in phase three the last one standing will summon a giant snake out of the ground to try and eat you, which is also pretty horrifying.
They're an excellent boss fight, and really the only things holding them back is that their competition is just a little bit better. Also, like with Logarius, they have an utterly tedious backtracking route that has you either going through an forest full of hyrdas or past two giant pigs that can easily OHK you. Well, at least everything else about them is great.

#2 WORST: Amygdala
Hey, remember when I said that the bigger the beast, the more obnoxious the fight is because of how the camera and lock-on work? Well, if it was a problem with the Cleric Beast, here they're outright working for Amygdala. The thing is you can only target one of her body parts at a time, but you have no way of controlling which body part you target next, so you just fumble through all of the things you hope is the part you want and wait, where did she go? Oh, she has a jump attack too, and she just landed on you and now you're dead. Take 2, I suppose.

The only real way to hit her is to get up right to her legs and start swinging, but that's a problem because you have to get through 10 arms and her friendship laser in order to even get that close! But when you get up to her legs you can start swinging and, wait, why is this doing so little damage? Oh, right. Her legs are heavily armored. It's her arm and head that aren't, and, of course, they're out of reach and the targeting system isn't going to help you look in the way you want it too.

The best way I found to beat her is to just find a weapon with an overhead swing and hope you hit her arms, because most weapons aren't going to have the reach you need to hit her. Also, there's her acid attack. It's not horrible, but it's a potential OHK, so I'm mentioning it, at least. Oh, and then there's the second optional fight with her in the chalice dungeon where you have to fight her with half your health. OH. JjJjJjOoOoOoOoYyYyYyYyEeeeeeeeeee...

And finally, and I hate to bring this up, but the game pronounces her name wrong. It's pronounce Ah-Myg-Da-La. I know this because she's named after a real part in your brain, two on each side, which is the part of your brain responsible for things like emotion, survival instincts and memory. I know the voice actor for Patches probably didn't know that and was never told, but I just had to bring it up. All in all, I feel like the Amygdala fight is just a living failure.

#2 BEST: The Living Failures
Okay, yeah, that wasn't my best segway, but still. Anyway, we haven't talked about the Old Hunters DLC at all yet, have we? Honestly , I think it's a great expansion for the base game. New weapons and armor, new enemies to fight, a few new items and some cool new areas, including the Fishing Hamlet which I love because it feels like what would happen if Silent Hill met Innsmouth. Honestly, the DLC only has one glaring weak point, and as you might have guessed, it's the bosses.

Now don't get me wrong, when you first meet Ludwig it's pretty cool and the halfway point of the fight is really epic, but the problem is mechanically he's a super fast enemy with a wide attack range who does crazy high damage. Later you fight Maria, and while she's cool at first she eventually becomes a super fast enemy with a wide attack range who does crazy high damage. Then there's the Orphan of Kos who is, you guessed it; a super fast enemy with a wide attack range who does crazy high damage! Well, at least we have Laurence here to mix it up by being fast instead of super fast. Thank god!

Joking aside, they all do have unique attack patterns that make them feel distinct enough, but when it comes down to that raw mechanical level, they don't have a lot to distinguish themselves from each other. The Living Failures are, if nothing else, more creative than any of the other Old Hunter bosses.

First off, it's a mob boss, so there's actually quite a few living failures. They share an HP bar, but you can kill off individuals to make the fight slightly easier on yourself for a time. The other thing is unlike the rest of the bosses, they're actually pretty slow, but they make up for that by not only being lumbering giants who pack a whallop if you get too close, but they're also all SPELLCASTERS! So not only do you need to juggle hitting the giant in front of you and not getting hit by it, you also have to watch out for its buddies casting Magic Missie at you!

It's a great fight because of all the things you have to juggle, both against you and in your favor. You really only want to be in melee range with one at a time, but what are you going to do if a second comes flying at you? And there's a spire of flowers in the middle of the room, so you can use that to defend yourself from the magic cast on you by the other failures.

Well, at least until their ultimate attack where they summon a meteor swarm to fall on you! I love this ultimate attack because not only is it cool as heck, but while it covers a large area, it isn't a wide range, like the sweeping sword of Ludwig or the weird boomerang umbilical cord thing the Orphan uses. It hits a wide range, but you have a good chance to dodge it, or be completely immune to it if you know a certain trick.
And lastly, the area they're fought in is just breath-takingly beautiful. It's a garden of sunglowers that has had all the color sucked out of it, making it feel hallow, lifeless and cold except for the few rays of sunshine that pervade the area. That, along with the sunflower pedals blowing in the breeze, makes me really wish I could have a gif of this as a wall paper.

And now, some honorably mentions before we move on to the number ones;

HONORABLY MENTION, BEST: Watchdog of the Old Lords
I had to put in some love to the Chalice Dungeons. While they aren't great, some of their bosses are still good. And what better example of that then a giant, fire breathing dog the spews lava and doesn't make you hate the camera?

HONORABLY MENTION, WORST: Darkbeast Paarl
This is perhaps the one boss I wanted to love most, but aside from the camera issues every time I fight it I'm either too weak and get floored, or I'm too strong and curb stomp the thing. I feel like those are more personal issues, thus his place as an honorable mention rather than a ranked one.

HONORABLY MENTION, BEST: Gherman, the First Hunter
One of the final bosses of the game and one a bunch of people really seem to like. Unfortunately, I barely remember the fight with him, so I can't put him here in good conscience. Sorry. If nothing else, he has my favorite weapon, though, tied with Simon's Bowblade

HONORABLY MENTION, WORST: Brainsucker
W-w-what?! This was a boss?! Why did they make this thing a boss? It's just a normal enemy that steals rare resources from you! I mean, it's in one of the chalice dungeons but still! Who's cruel idea was it to make this thing a boss?! WTF?! This has to be some sort of joke, right?! Right?

HONORABLY MENTION, BEST/WORST: Ebrites, Daughter of the Cosmos
A lot of people really hate her. My sibling loves her. So, take your pick

And now, the number 1's...

#1 WORST: Rom, the Vacuous Spider
Okay, at this point I'm will to admit I was wrong on the last four entries. Maybe you didn't think the camera issues on the Cleric Beast were that bad. Maybe you think Logarius's buff isn't so terrible to ruin the fight. Maybe you think the Blood-starved beast is a well place Wake-up Call boss. Maybe you think Amygdala has... Something redeemable about her. But nothing, but NOTHING is going to convince me that Rom isn't an insidious waste of the player's time.

Rom's presence here just baffles me. Oh, sure, her place in the lore is pretty dang instresting, and I honestly do love spiders, she has a cool name and she's a cryomancer. You'd think we'd get along just fine. But remember at the top of this article when I said Bloodborne is a game about reflexes and twitch decision making? So with that in mind, tell me why in the name of all that is good that there is a boss this. Freaking. Slow. In. IT?????
Honestly Rom isn't the actual problem here. No, the problem is her babies, because spider bosses have always gotta have babies, don't they? Like with Amygdala's legs, those masks that Rom and the children are wearing ain't just for show. They significantly reduce the amount of damage you can deal on them. You have to hit them from the sides, but they're always moving to prevent you from attacking their sides and, oh yeah, you have to worry about the other fourteen baby spiders in your way!

And that's just in phase 1! In phase 2 and 3 she summons another batch of youngsters (fortunately it's only when she switches phases, so the spiders don't infinitely respanw) but she also starts casting magic at you! Ice comets and ice spikes and a wave of cold if you get too close! And unlike the Living Failures there's nothing to block her damage, so you just needa watch for it and dodge.

The worst part about it is not only is she a frustrating, tedious boss, but she's so slow and boring. Why put a boss this repetitive and slow in a game about being fast and reflexive? Every time I fight her I feel like I'm fighting a brick wall that I'm slowly chipping away at, except every once in a while rocks just fall on me and I have to start all over from scratch. She's annoying and boring and in my opinion, the worst boss Bloodborne has to offer.

Though, I admit, some of the fan stuff people have done of her makes me smile. So she's not all bad. (source at the bottom)
But hey, at least now I get to talk about my favorite boss, who is...

#1 BEST: Mergo's Wet Nurse


Mergo's Wet Nurse to me feels like the perfect boss, and one of the best penultimate/final boss in a game ever. And what's funny is that she doesn't really have much of a gimmick, and I think that's what makes her so great. She may be a giant monster of unfathomable power, but she's also incredible close to a fight with a hunter.

Where you fight her is great, too. Near the end of the game you're pulled into a place called the Nightmare of Mensis, a place which may or may not exist, honestly. In there you find and scale a giant castle, and at the very top of that castle is a giant, plain garden. Everything colored black like the night, except for the pale blue moon, way too close to for you to still be in your world. And in the center of that garden is a baby carriage. If you get too close, you'll notice several skeletons on the ground, and that's when the wet nurse attacks.
First off, I absolutely love her design. She looks almost like the Shadows of Yharnam, except bigger and instead of a hood cloaking her head, her head is the hood. Her skinny body and arms are covered in crows feathers and adorned in a black, tattered dress and jewelry. Armbands, rings, neckalces and beads clank together as she moves, and it gives off the impression that she is either incredibly wealth, or was well cared for by another. And finally she has two massive black feathered wings, and she has eight, long arms, six of which hold scimitars.

The fight itself, as I said, feels strikingly similar to a hunter fight. It's not super complex, but you need to be able to read her movements and get out of the way before she strikes you down with her massive blades. And because the arena is circular with nothing blocking you, you don't get killed because you back into another shrubbery. The only thing in her fight that is gimmicky is actually pretty cool and makes her feel unique. She can teleport sometimes, and she has a veil of darkness she can temporarily cloak the field in, and when the field is under that veil she can create a clone that will attack on her behalf. And a cool detail is when in the darkness, her swords glow purple even when she's far away from you

What I find really cool about the fight, though, is that you can fight her in multiple ways; in my NG+ file I just went head to head against her in a straight up brawl, but my first time playing I used the whip cane to inflict rapid poison on her. So the fight was me trying to keep my distance while still hitting her enough. I always love to see bosses that can be taken down in more than one way.

And finally there's her music, which is entirely played by a music box. It's a subtle, creepy way to make this boss feel even more unique. In a game full of great boss battles, she is by far the best and my pick for Bloodborne's greatest boss.

Thanks very much for reading, and I do hope you enjoyed uwu

Rom Plushie
https://www.deviantart.com/appledew/art/Rom-the-Vacuous-Spider-Plush-749581519

Tuesday, October 9, 2018

Maldita Castilla - A Review by Gentle Ice

Note: This is a review I wrote back in 2014. I have since played Shovel Knight and Freedom Planet, and they're pretty good. Aside from that, everything here is still relevant. Do enjoy.

I’ve been noticing a lot of games recently have been trying to recapture the magical feelings of the bygone eras of gaming. With all the high tech toys that AAA game developers are allowed to play with these days, they tend to make things more complex, more grandiose. Now I’m not one of those guys who think that the 8-bit and 16-bit were better than this generation, but I do think it had some distinct advantages that make it worth going back to. Games that are 3D tend to be more of a spectacle, but this means that there’s a lot of information coming to you all at once and you’re bound to miss a lot of it. On the other hand, the realms of 2D are inherently simple and thus easier to understand. Not only to play, but also to make.



Recently I’ve been watching videos on two games I want but can’t get just yet; Shovel Knight, a tribute to old school 8-bit games, and Freedom Planet, a tribute to old school 16-bit games. While they are indeed using a style that could easily get away on nostalgia alone, I’ve heard that both games are good on their own merits even without any past investment in a late 80s early 90s game console. I bring this up because of a game I’ve been playing recently called Maldita Castilla, which a tribute to old school horror games like Ghost and Goblins and Castlevania. And while it definitely looks the part, can it match the legacy that those games left behind or is it the kind of game that’s better left forgotten after the sun has banished the horrible night?

Let’s start with the story. It’s the late 11th century and in the Spanish countryside a witch named Moura has lost her lover to war. A demon takes advantage of her heartache and uses her to usher in a new age of terror causing the usual end of the world evils to take control. The dead are rising to slay the living, demons keep popping in out of nowhere, and inanimate objects come to life to wreak vengeance on all those who used them as makeshift plungers. You play as Don Ramiro (although with how similar he looks to Ghouls and Ghost’s protagonist you might as well call him Don Arturo) one of four loyal knights of King Alfonso VI of León who are sent out to bring an end to the evil demon’s plot and save all of Spain. Although, after reading a little bit about who King Alfonso was and what he historically did, I’m not so sure that I should be starting with the demons.



The first thing I want to mention about Maldita Castilla is that the game’s atmosphere is dark and unwelcoming, making you really feel like a cafe patron who's just there for the free wi-fi. Every stage feels like it’s part of the bleak story of what the curse has done to the land. Near the beginning of the first level you come across a village that was alive and flourishing not too long ago, but now all of its residents are now evil *cough*Imclever*cough*. Blood and bodies are found in the most disturbing places all throughout the game, and there’s always a sense of dread about like when it turns to night in Casltevania 2. Even the enemies themselves, most of which are inspired by Spanish mythology, feel like they’re victims to the evil that has been let loose.

Every stage is unique for each other, so it never feels like you’re going through the same place twice. Every challenge also feels distinct, while at the same time teaching you what you need to know for later parts of the game. The music also lends itself quite well to the tone of the game, as a good soundtrack should. It can be dreary when it needs to, uplifting during certain moments, and heart pounding when some kind of tension is around. My favorite level is the swamp, because while it may be a difficult section of the game, you get to use turtles as platforms and there are mermaids. And I love turtles! And mermaids! And burritos. I'm getting off track here.



Now onto gameplay; Maldita Castilla plays quite a bit like Ghost and Goblins, or at least I think it does. To be honest, I never got past the first check point in the NES classic, but from what I remember they are very similar. However, I think Maldita Castilla is better because while it has that same level of difficulty, I could actually get up to the last stage on this game. Part of this may have to do with the game having three hits to death as opposed to the 2 in Ghouls and Goblins games. Of course this means you won’t be running around in your undies, which depending on your tastes may be a boon or a detriment.

The controls are really easy to get used to, especially if you’ve played old school horror-action games. It takes a lot from Ghouls Ghosts, such as the ability to throw melee weapons clear across the screen, but it also updates the controls so you can shoot straight up at overhead enemies and while jumping you can shoot below yourself so you can kill a zombie that you would have landed on before it could hurt you. However, it also takes the abysmal jumping controls. While I really did enjoy the fighting in the game, whenever the game came around to platforming I would easily burn through 20 lives trying to figure out how to get through them. That said, I never stopped playing and I’ve never really like precise platforming to begin with, so maybe you’ll have more fun with it then I did.

One area this game really shines in is its grasp of how to introduce a player to challenge. This game is very difficult but rarely is it unfair, even in those stupid jumping sections. The game doesn’t usually throw things at you that you haven’t seen before. Whenever a new enemy or object appears, it’s the only thing on the screen, so you get a chance to clearly see what it does and can make a strategy to get around or defeat it. It’s only after that when it will start throwing them at you none stop. If you want a good example of this, when you play through the game notice the first time you see a skeleton and then see how it first introduces them to you, and then uses them against you.

The weapons are well designed and all of them have a unique function that actually incentivizes experimenting with each one. You start off with a sword that flies forward and has unlimited range, much like in GnG. There’s an axe that you throw in an arc a’la Castlevania which I found to be rather useful. The ball and chain weapon is interesting, as it flies in a wave giving it more of a chance to hit enemies, and to my surprise it actually did most of the time. That said, the sickle is utterly broken. It’s meant to be the faster weapon, while other weapons can only have two weapons on screen at one, the sickle can have three out at once. Because of this they do more damage and they also have a boomerang effect so that they can hit enemies that might have evaded your attack the first time. Its only drawback as far as I can tell is it only has about half the range that the other weapons have. But if you think you’re going to just get the sickle and breeze through the game, think again because unlike Ghouls, Ghosts and Goblins Oh My whenever you lose a life you always respawn with the default equipment. Also while check points are quite common in this game, you’ll encounter a lot of them right after changing weapons, and you can’t go back to reselect your favorite weapon and are then stuck with the sword. Yes, what better way of game balancing is there than annoying your player?

The game also has power-ups that can make your quest easier, such as the shield that will protect you from damage one time or the fairy companion that will attack with you. Seriously, I love the fairy if for no other reason than to have a companion on my strange journey. However, the power-ups can also make your life more if you don’t know what you’re doing. There are winged boots in the game that make you jump higher, but the only time I found them was just before a platforming section and I wasn’t used to it so it always threw off my jumps. Another “power-up” that more causes stress than relieves it is the key. I only found two of them during my playthrough, but both times they were such a pain to get and keep (because remember; death = power-up lost) that it almost became more trouble than it was worth in the end, if not for the fact that you need one and you need the other to get the good ending.

Yes, I repeat, good ending. This game has multiple endings and to get a good one you need to find Moura’s five tears and turn them into a key to enter the demon’s realm and fight the true final boss. If you can’t find them all, the game will end after stage 5. So this game makes you replay the game if you don’t do everything you’re supposed to. So I guess it really is definitely a product of the Ghouls ‘n’ Ghosts legacy. Also this game takes being like an arcade game very seriously. There are 6 levels, no save feature, and while you have unlimited continue there’s a creepy message after you’ve used your fourth telling you that you need to forfeit your soul in order to continue the game, pretty much just telling you that you’ve lost your chance at the perfect ending. But fortunately, I don’t need to see it because I have access to the ancient magic of YouTube!



And again keeping in line with the idea of Maldita Castilla being an arcade game, there are a ton of secrets to find in the game. Some are useful, such as the invincibility potion I found on accident during a late platfroming section, and some are just neat additions that make the game a little more noval, such as being able to find the lady of the lake. And as I mentioned before a lot of the monsters in the game are taken from Spanish folklore, which is a pretty awesome addition. My favorite one is the boss who is basically a tinman version of Don Quixote. It is simultaneously awesome and frustrating as hell, which is rather appropriate since you fight him inside of a library that’s being burned to the ground.



Personally, I found Maldita Castilla to be a great throwback to old hard as nails games. By adding an extra hit before death it makes it easier to play and get into than its old-school counterparts, but it still maintains a high level of difficulty that will keep players raging for more. While a lack of a feature that lets you pick any level to go to at a whim is pretty annoying, this game should not be overlooked. And while it’s a free game, it’s still a full adventure with many trials to overcome. Actually, a weird little bit of trivia while I was researching (and by that I mean on the Wikipedia article) the word “Castilla” actually has a double meaning. It can mean a spell, such as the curse that’s been put upon the land, but it can also mean expressing anger at a difficult challenge. In that sense, this game has definitely earned its name.

You can download Maldita Castilla for free here; http://www.locomalito.com/maldita_castilla.php

Maldita Castilla is a freeware game, but if you like the game and have a little coin to spare, why not donate a little something to the game maker

Note the second: There has since been a rerelease of the game on PS4, Xbox One, 3DS and Steam called Maldita Castilla EX. It doesn't cost that much and adds 2 extra levels. So if you liked Maldita Castilla, you may want to consider picking that up